 |
advertisement |
|
|
|
|
|
|
|
Musicology Annotation << Back
|
Role and functions of music in video games on the example of the game the cyberpunk genre |
Vladimir M. Chevyshev
In the article the structure of the sound of a example on video games: the role of the soundtrack and sound within the game space and game music off side, specifi cs of «new media» and defi nes the basic functions of the effects of sound on the perception of the gamer, also examines the role and function of music and sound in new media for example, a particular video games, turning to half-forgotten sci-Fi genre of literature and cinema. One of such genres is the cyberpunk mentioning a perspective of social inequality, transhumanity, use of achievements of science for improvement of intellectual and physical capacities of the human. The main object of the research is «Deus Ex: Human Revolution», in which the gamer gets complex feelings during your presence in the virtual environment. Game characterized by: immersion to the diffi cult and plausible game world, a look from the fi rst person (from a field of vision of the main character) for feeling of «presence» at the videogame, the nonlinear game design allowing to use several ways or several decisions in this or that situation. The musical component of the videogame consists of three components: acoustic music, electronic music and the musical mix made of «live» and synthesizable mixes. On the basis of Rob Bridzhett’s
works the interactive structure of a musical and visual example of the video game is considered. According to this structure there are fi ve main scenarios of formation of media library of a soundtrack in a game: linear, cyclic, developing, transitional, defi ning. The sound in the video game is means of simulation of virtual space and a control facility emotions of the gamer. A musical and sound sequence strengthens feelings of presence in the world of a game and emphasizes presence of elements of the virtual world in the world of the player. Association of a set of the perceived environments on channels of audialny, visual and kinestetiс infl uence increases affective infl uence on the user. The importance of video games is large and opens up prospects for enhancing the creative abilities of the person, promoting his versatile creative development in any genres.
Keywords: genre, media, cyberpunk, video games, gameplay, music, audio sequence, musical environment, audio function, immersion.
Contacts: E-mail: kissffx@mail.ru
Pp. 51-58. |
|
|
|
Last news:
Выставки по автоматизации и электронике «ПТА-Урал 2018» и «Электроника-Урал 2018» состоятся в Екатеринбурге Открыта электронная регистрация на выставку Дефектоскопия / NDT St. Petersburg Открыта регистрация на 9-ю Международную научно-практическую конференцию «Строительство и ремонт скважин — 2018» ExpoElectronica и ElectronTechExpo 2018: рост площади экспозиции на 19% и новые формы контент-программы Тематика и состав экспозиции РЭП на выставке "ChipEXPO - 2018" |